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The Future of Game Writing: Will AI Take Over Your D&D Adventures?
Exploring the rise of AI in the world of role-playing games and what it means for small-time game creators
I’ve written several articles about Dungeons and Dragons (D&D) and some of its alternatives. After our six-month Tomb of Horrors campaign ended as expected (80% of us died), the group decided to take a break over the holidays and regroup in 2024.
A few of us discussed trying out a different kind of role-playing game. We tossed around ideas like a Zombie Apocalypse or Cyberpunk setting. This got me into research mode over the holidays, diving into different games and generic role-playing systems to find something fun for us to play.
I went down the metaphorical rabbit hole and got deep into the theory of generic role-playing systems, trying to understand how they work. I discovered FUDGE and GURPS — both well-documented, tested systems that can be used for almost any game style or setting.
This was exciting. I could dream up a Wild West-style game or a post-Climate Change apocalypse adventure. These generic systems were flexible and made sense, especially with their z-based scoring methods for abilities and skills.